
Critical Role x Kinda Funny: Dungeons & Dragons (2)
The amazing Matthew Mercer, Laura Bailey, Travis Willingham, and Marisha Ray of Critical Role join us to play Dungeons & Dragons.
Critical Role
Specials include one-shots, Q&As, chats, and panels.
223 episodes · First aired 2014-09-15
Page 2 of 12
Showing 20 at a time

The amazing Matthew Mercer, Laura Bailey, Travis Willingham, and Marisha Ray of Critical Role join us to play Dungeons & Dragons.

The amazing Matthew Mercer, Laura Bailey, Travis Willingham, and Marisha Ray of Critical Role join us to play Dungeons & Dragons.

The amazing Matthew Mercer, Laura Bailey, Travis Willingham, and Marisha Ray of Critical Role join us to play Dungeons & Dragons.

A special episode of Critical Role sponsored by Paizo's Pathfinder and Syrinscape. With Ashly Burch, Phil LaMarr, Ivan Van Norman, Taliesin Jaffe, Marisha Ray, and Matthew Mercer.

In the first half of the episode, Matthew Mercer, Taliesin Jaffe, Ashley Johnson, Liam O'Brien, and Marisha Ray answer questions sent in by the audience. In the second half of the episode, Percy, Pike, Keyleth, and Vax'ildan fight one another in a battle to the death.

Critical Role is a team of professional voice actors. What's that like? Danny finds out.

A Deadlands RPG one-shot between. It was part of Geek & Sundry's 24-hour fundraising livestream for the Muscular Dystrophy Association.

As the guest Dungeon Master for this campaign, Liam O'Brien leads the players—who are playing themselves—through a mundane voice acting session when extraordinary events leave them struggling to survive in a Lovecraftian horror adventure based on popular movies and video games.

The cast of Critical Role live at Camp Conival, during this year's San Diego Comic Con 2016!

The cast of Critical Role live at Camp Conival, during this year's San Diego Comic Con 2016!

In this one-shot Dungeons & Dragons adventure created by Dungeon Master Liam O'Brien, several members of the Clasp set off on a heist in Emon's recent past.

Matt Mercer is back with another round of tips and tricks for aspiring and skilled Game Masters alike. Today, he’s giving us a bird’s eye view of what’s behind his game master screen so you can get a good idea of what you may like to have behind yours.

Matt Mercer is back for another round of Game Master Tips! Regardless of all the planning and plotting and scheming and dreaming, your players will deviate from the your prescribed path. This week, Matt will be giving a few helpful hints on how to plan for those little detours.

Matthew Mercer teaches us how to get your group to roleplay, because sometimes it doesn't come naturally. Character background stories, engaging conversation comfortably, and leaving your comfort zone are just a few ways to get started.

Customizing the creatures and characters in your campaign can add a nice flavor to the experience. How you customize is dependent on many factors: party size, mobility, recovery ability, story relevency, and more.

Part of any great campaign is having custom items in your arsenal, but before you do, you'll need to consider the enchantment levels, distribution rules, and more.

Game Masters create beautiful worlds, creatures, items and more, but mistakes can easily be made. One small mistake can throw everything off. Matt Mercer runs us through common mistakes and ways to resolve them!

Player death is inevitable in a campaign, and Matt Mercer gives us some tips to handle the event properly. Thematics, last words, mourning, and properly moving on are just a few ways to help soften the blow.

Are your adventurers making questionable decisions? Are they becoming evil? Do you want to run an evil campaign the right way? Matt Mercer shows us how to keep things on track even with Murder Hobos in this installment of GM Tips!

Matt Mercer offers helpful tips and tricks for creating homebrew content for your campaign.