
In Ruins
Vox Machina searches the ruins of Emon for survivors of the Chroma Conclave's attack. With the help of a new friend, they find an old one on death's door.
Critical Role
Campaign One, or The Campaign of Vox Machina, is the first campaign of Critical Role. It follows a group of adventurers, Vox Machina, first in their adventures across the continent of Tal'Dorei and eventually the larger world of Exandria and other Planes of Existence.
115 episodes · First aired 2015-03-12
Page 3 of 6
Showing 20 at a time

Vox Machina searches the ruins of Emon for survivors of the Chroma Conclave's attack. With the help of a new friend, they find an old one on death's door.

Vox Machina, having rescued Gilmore and the surviving members of the Tal'Dorei royal family, must decide how to handle the Chroma Conclave's attacks across Exandria—and whether to make a devil's bargain with the Clasp.

Now in the relative safety of Vasselheim, Vox Machina begins planning their first move against the Chroma Conclave. Fortunately, some old friends turn up to offer their aid.

In hopes of defeating the Chroma Conclave, Vox Machina sets out to recover the Vestiges of the Divergence—ancient armor, weapons, and other items of immense power. They learn the location of one Vestige, the Deathwalker's Ward, interred with an ancient Champion of the Raven Queen... at the bottom of a lake.

An exhausted Vox Machina spends some time hashing out their pent-up frustrations and examining their spoils of victory. They then journey to Pyrah, home of the Fire Ashari, hoping to find survivors of Thordak's escape from the Elemental Plane of Fire.

Special guest star Chris Hardwick plays Gern Blanston, a blue dragonborn wizard. With fire elementals emerging from the Elemental Plane of Fire, Vox Machina joins forces with the druids of Pyrah and Zephrah — and a strange scavenger — to seal the rift between planes.

Vox Machina returns to where much of the group's history began: Westruun. But all is not well! Not only has the Chroma Conclave decimated the area, but another strangely familiar threat has taken hold of the city, as well...

Vox Machina continues the quest to collect the Vestiges of the Divergence in order to defeat the Chroma Conclave. Along the way, they are rejoined by Pike Trickfoot and discover some other old friends in dire straits.

Vox Machina ventures deep beneath the Stormcrest Mountains to confront the mysterious androsphinx mate of Osysa — and hopefully learn more about the Vestiges of Divergence.

Vox Machina confronts the darkness of Craven Edge and plans to retake Westruun. Scanlan infiltrates the city to set up a distraction and stumbles upon some old friends.

Scanlan tries to plan a safe escape for his daughter Kaylie, while Grog makes his way to the center of Westruun for the final confrontation with his uncle Kevdak.

Unable to defeat Kevdak in single combat, Grog calls upon Vox Machina in a desperate fight for their lives, the fate of Westruun, and control of the Herd of Storms.

Vox Machina must decide: leave Westruun to fight another day, or prepare to face the deadly black dragon Umbrasyl?

With battle plans in place, Grog frees some Westruun citizens while Vox Machina busily prepares to engage Umbrasyl with the cunning of their tactics and the strength of the Herd of Storms. The hour arrives, Umbrasyl descends, and the battle begins...

In the midst of battle against Vox Machina and the Herd of Storms, the ancient black dragon Umbrasyl retreats to Gatshadow Mountain after sustaining heavy damage. With Scanlan Shorthalt and Vax'ildan trapped inside the dragon and Grog Strongjaw hanging from a chain attached to an axe embedded in Umbrasyl's scaled flesh, the party must somehow survive and choose whether to follow the dragon into its lair or wait for another opportunity to slay it later.

As the citizens of Westruun learn of Umbrasyl's demise, they must decide whether to flee possible retaliation from the Chroma Conclave or reclaim their city. With the burden of so many lives and so much destruction, the members of Vox Machina struggle with their own responsibilities and destinies. Perhaps a humble paladin can restore the hope of frightened citizens and powerful heroes alike...

With Umbrasyl defeated, the Herd of Storms beginning a new chapter as part of the Rivermaw Tribe, and the city of Westruun restored to its people, Vox Machina journeys to Vasselheim as Vax'ildan confronts the heavy price of a bargain for his sister's life. After a short stay in Vasselheim, the party travels to Whitestone to meet old friends... and an old enemy?

Beset by an old foe disguised as a beloved ally, Vax'ildan fights for his life while the other members of Vox Machina fend off some assassin hirelings standing between them and their friend.

In search of one of the Vestiges of Divergence, Vox Machina enters the Feywild—a magical but dangerous twilight reflection of the Material Plane. After finding a nymph from their past and a mischievous satyr, the party finds its way to a familiar place: the home of Vax'ildan and Vex'ahlia's father, the elven city of Syngorn.

Forced by circumstance to enter the elven city of Syngorn in the Feywild, Vox Machina reluctantly seeks audience with Vax'ildan and Vex'ahlia's estranged father, Syldor Vessar, and his new family. After a tense reunion, the party acquires diplomatic papers to pursue their agenda in the city—and complete some unscrupulous tasks for their satyr guide, Garmelie.