
Mysteries, Memories, and Music
The Mighty Nein explore the island village of Vo, uncovering strange mysteries about the island itself and its unusual inhabitants...
Critical Role
Set in the magical world of Exandria, on the continent of Wildemount, Critical Role's Mighty Nein campaign is the story of a group of motley and chaotic adventurers who find themselves caught in the middle of a war between two nations.
141 episodes · First aired 2018-01-11
Page 6 of 8
Showing 20 at a time

The Mighty Nein explore the island village of Vo, uncovering strange mysteries about the island itself and its unusual inhabitants...

The Mighty Nein must traverse a dangerous path while seeking an audience with the mysterious being that claims dominion over the island of Rumblecusp…

Wrestling with the dangers of spending too much time on Rumblecusp, the Mighty Nein travel to the Heaven Falls, seeking a weak point in the island that could be used against Vokodo...

Seeking answers, the Mighty Nein continue to delve into forbidden areas of Rumblecusp in order to learn more about their powerful foe...

Armed with knowledge and an amorphous plan, the Mighty Nein prepare to confront Rumblecusp's dangerous overlord...

The Mighty Nein must now face the ramifications of their fight with Vokodo, both within the dangerous cavern itself and amongst the villagers of Vo...

With less than a week until Traveler Con, the Mighty Nein put on their party planning hats to prep Rumblecusp for the unruly event.

With their preparations finished and the day upon them, it's time for the Mighty Nein's greatest challenge yet... the celebration of Traveler Con!

The Mighty Nein return to the mainland where mysteries, shopping, job offers, and family reunions await their attention...

The Mighty Nein attend a dinner hosted by a monstrous figure from Caleb's past, where both revelations and questions arise in multitude...

The Mighty Nein explore a new magical haven before heading to Zadash to investigate some theories and reach out to previous connections...

While preparing to journey to Eiselcross, the Mighty Nein find themselves torn as they uncover a pressing mystery about a friend thought lost...

While sailing upon icy seas, the Mighty Nein must contend with an unexpected familiar foe that's come to enact revenge...

Having arrived in Eiselcross, the Mighty Nein get acquainted with their allies even as threads and fates begin to cross...

The Mighty Nein head into the frozen tundra of Foren, led by their grizzled guide, and must contend with more than a few dangerous elements of the landscape...

The Mighty Nein delve into their first of Eiselcross's excavation sites, hot on the heels of their mysterious quarry...

Hard choices await the Mighty Nein, who must decide whether to follow the current path of their former friend or deviate and forge a new one...

The Mighty Nein forge their own way across the tundra to another Aeorian excavation site, but things far more dangerous than frozen relics await them under the snow...

Deep within the mysterious Aeorian ruin, the Mighty Nein must first face a terrifying abomination before they can venture further into the strange and unknown...

The Mighty Nein locate their prize but quickly learn that adversaries and conflict can come from even the most unexpected corners...