
Fight at the Museum...
Bells Hells may have located their quarry, but the heist is far from over as they face down freshly formed formidable foes...
Critical Role
Set in the magical world of Exandria, on the continent of Marquet, Critical Role's third campaign is the story of an eccentric band of adventurers who find themselves entangled in fey chaos within the city of Jrusar and embroiled in the ancient mysteries surrounding the red moon Ruidus.
121 episodes · First aired 2021-10-21
Page 2 of 7
Showing 20 at a time

Bells Hells may have located their quarry, but the heist is far from over as they face down freshly formed formidable foes...

Now returned to Jrusar, Bells Hells meet with old and new allies to catch up on the city news and determine their next mission...

Bells Hells finish their business in Jrusar and take to the skies on The Silver Sun skyship, where wonders and dangers lurk among the clouds…

Bells Hells’ fantastical flight takes them to the lawless town of Bassuras, where danger, deception, and delight lurk behind every corner…

Bells Hells explore Bassuras and the Paragon's Call stronghold while getting to know their new friend Dusk, whose past strangely intersects with one of their own...

Bells Hells seek out allies and options in their evolving plan to infiltrate Paragon’s Call…

Bells Hells tend to their inner relationships before returning to the Seat of Disdain, but a surprising face in Paragon's Call rattles several members of the group...

Bells Hells enter the deadly crawler race known as Deathwish, where survival is the only rule and winning is the only option...

With a mother-daughter reunion interrupted by deception, Bells Hells must decide who they can trust and how to navigate the tides of dangerous new knowledge...

Bells Hells entangle themselves further in dangerous Fey business as they ride across the treacherous Hellcatch Valley to find answers to a growing mystery…

Bells Hells process their feelings as they work through moon mysteries, family conflict, and a shocking revelation about one of their own...

Bells Hells tinker with former friendships and robotic inner workings before returning to Paragon's Call, this time as newly minted members...

Surrounded by chaos, Bells Hells act quickly to secure their quarry, but their attempted escape leads to an unexpected confrontation with a deadly foe...

Bells Hells grapple with a devastating loss, refusing to accept fate's machinations as they attempt to stay a step ahead of Paragon's Call...

Bells Hells sail the stormy skies as they return to Jrusar and reconnect with allies in a race to keep hope alive...

Bells Hells magically arrive in the city of Whitestone and meet a few legendary heroes in their search to save Laudna, but discover that her soul is not so easily retrieved...

Bells Hells traverse a dark and corrupted Whitestone and face twisted traumatic shadows of the past in their effort to save Laudna's soul...

Bells Hells return to safety from the treacherous shadow realm with renewed hope to save their lost friend...

Bells Hells must contend with the bureaucracy of being murder suspects before they can begin their turbulent travels to southern Marquet...

Bells Hells reflect upon the latest and strangest moon developments as they near the Gloomed Jungles and prepare for a potential rendezvous with the Gorgynei lycans...