
The Eve of the Red Moon
Bells Hells ponder fey bargains and prepare for their dangerous race through Ruby Vanguard territory...
Critical Role
Set in the magical world of Exandria, on the continent of Marquet, Critical Role's third campaign is the story of an eccentric band of adventurers who find themselves entangled in fey chaos within the city of Jrusar and embroiled in the ancient mysteries surrounding the red moon Ruidus.
121 episodes · First aired 2021-10-21
Page 5 of 7
Showing 20 at a time

Bells Hells ponder fey bargains and prepare for their dangerous race through Ruby Vanguard territory...

With their Fey Realm tasks complete, Bells Hells turn their attention to the ruddy moon and the foes that block the bridge…

Bells Hells take their first steps on Ruidus and begin their investigation of the mysterious ruddy moon…

Bells Hells are introduced to a village on Ruidus and learn about the way of life on the moon…

Bells Hells question their captured enemies, but their search for information is interrupted by the pursuing hunt from another foe...

Bells Hells stumble upon a secret entrance to Exandria from Ruidus, but this lucky portal leads to a place just as dangerous as the one waiting for them in the sky...

Bells Hells reach the city of Kreviris, where they explore the surface details of the Ruidian capital…

While seeking contact with the Volition rebellion, Bells Hells find themselves cornered with no way out of their underground hideaway as enemies close in...

Bells Hells join the Volition rebellion, where they learn about the inner workings of Kreviris and its leaders known as the Weave Mind...

Bells Hells split the party in order to take on two different missions to prove themselves to the Volition, but as the stakes rise, so does the danger...

Chaos reigns as Bells Hells attempt to find each other and leave Kreviris, but an old enemy complicates their attempted escape...

Rattled and reeling, Bells Hells prepare to leave Ruidus and return to Exandria, where tensions are escalating and pressure is building…

The Crown Keepers endure a battle for their lives and the very heart of their team, with dire consequences for every move...

Bells Hells begin their hunt for Ludinus' whereabouts and how to slow his plot, but not before an old foe arrives to test one of their own to the brink...

Bells Hells take time to focus inwards on their grief and their healing, but inner demons threaten the harmony of their bond...

Bells Hells work to fortify their bonds and friendship in the face of darkness before engaging in a whirlwind of travel stops on the way to Aeor...

Bells Hells encounter Aeorian terrors as they explore the ruined city and seek out the wrinkle in Ludinus' plans...

Live at the Greek Theatre! Bells Hells battle the creeping terror of an unleashed demon, but their own darkest thoughts may prove to be the real enemy...

In the midst of a lull in the Calamity, a group of powerful individuals embark on a divine mission to the flying city of Aeor...

The Divine continue their infiltration of Aeor, looking deeper into the city's flaws and virtues as they seek out the center of its hubris...